A brief rundown of all the options is included in the readme. It's worth trying both, and it's also worth fiddling around with the settings, particularly the ones that relate to draw method and Z buffer. While I've done my best to make the rasterizers perform well, there's no particularly good reason why they should be quicker than the originals - they may be, but it's also possible they might be slower. Visible polygon lines in the sky with some drivers.Driving screen showing as small box in top left corner or similar with recent NVidia drivers.Not all polygons being drawn at high loads, resulting in cars being incompletely drawn on the starting grid. The main aim was to fix the bugs that exist in the current rasterizers, Here are a pair of replacements for the D3D and OpenGL rasterizers. Replacement Rasterizers (Direct 3D v2, Open GL v2) Nigel's New Rasterizers is not required when using the GPLPS GPL Installer above!
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